class Particle{ public float x = 0; public float y = 0; public float vx = 0; public float vy = 0; public float k = .01; public boolean lines = false; public void Particle() { } public void move(float s){ s*=50; vx += random(-s,s); vy += random(-s,s); vx *= cos((2*PI)*s); vy *= sin((2*PI)*s); x += vx; y += vy; if(x > w) vx *= -1; if(x < 0) vx *= -1; if(y > h) vy *= -1; if(y < 0) vy *= -1; } public void render(float sp){ smooth(); stroke(0, 191); float spc=sp/60; if(spc<0) spc*=-1; ellipse(x,y,spc,spc); } }